Clinical Trial: Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities
Study Status: Recruiting
Recruit Status: Recruiting
Study Type: Interventional
Official Title: Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities
Brief Summary: Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.
Detailed Summary:
Sponsor: Faculdade de Medicina do ABC
Current Primary Outcome: total reaction time [ Time Frame: 6 minutes ]
Original Primary Outcome: Same as current
Current Secondary Outcome:
- time MoviLetrando [ Time Frame: up to 15 days ]less time to hit the targets indicates a better performance
- acerts MoviLetrando [ Time Frame: up to 15 days ]more hits indicates a better performance
Original Secondary Outcome: Same as current
Information By: Faculdade de Medicina do ABC
Dates:
Date Received: January 20, 2017
Date Started: March 8, 2016
Date Completion: March 24, 2017
Last Updated: January 26, 2017
Last Verified: January 2017